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MWR2 RL Mod!

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  • #31
    I have an old version(1.2) and I was wondering if you'd be able to explain why certain acts disappear once they retire.

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    • #32
      When you say old version, do you mean of MWR2 or the mod?

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      • Montee Hollis
        Montee Hollis commented
        Editing a comment
        I mean the mod, which is 1.2.0.

    • #33
      since it seems like MWE isn't coming until like 2020, could we update this maybe? or somebody make a new mod for 2016 to hold us over??

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      • #34
        Originally posted by Vlad Cyrus View Post
        since it seems like MWE isn't coming until like 2020, could we update this maybe? or somebody make a new mod for 2016 to hold us over??
        That won't happen, at least from me with this mod. I've already begun work on the mod for MWE, and there's already been way too much time put into it for me to begin working on a new/separate update for MWR2. And with the new features in MWE, I can't just use the mod I'm working on for that with MWR2 so you'll have to wait.


        For what it's worth, and I don't want to say too much, the next update to the mod will be released day 1 with MWE.

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        • #35
          Hi i was just wondering if any of you knew how to fix the mod from freezing on producergen on the loading screen

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